How to make a game
Secondary Version
Below are a series of guides and planners to summarize some of our experiences and to help you and your students get started designing and making games for social sciences.
A few Pre-Game Creation Practical Considerations
First, let’s get some basic, practical considerations out of the way:
The game’s pieces, tools, and resources should be free and easily copied by teachers and students.
The technologies used to make the game should be free and accessible, and not likely to be deprecated, to eventually require costs, or to be discontinued in the future. (For example, we use Google drive technologies and do not recommend using online gaming tool sites like Kahoot.)
The gaming idea and tools could be shared back for provincial use, or as a model for local use in other communities. Before you start you might want to check our Padlet that lists some completed and incomplete ideas for games that are in the works. Looking for inspiration? We have a working Google document for that!
NEW: Guides to help students think of ways to design their own games by @recitus .
Visit CONCEPTION D’UN JEU SÉRIEUX AVEC LE LAB CRÉATIF [English student booklet is here!]